Monday, January 7, 2013

Projects for 2013

After almost six months without an update, I figured it was time to talk a little bit about my current projects and the uncertain future.

I have, currently, two game projects in my mind. The first one is a turn-based dungeon crawling roguelike thing. I spent some time working on this in 2012 but when college started I couldn’t dedicate any time to anything else. Now that I’m finally on vacation, I decided to resume designing/programming games, but, honestly, I couldn’t touch that mess of code I had made.

With new ideas floating in my mind, I decided to start another project from scratch, and this is what I’ve been working on since last week. A survival simulator, kinda like NEO Scavenger. I’m still working on the basics (GUI, map generation etc), but I hope I’ll have something playable by the end of February, if everything goes well (spoiler: it never does).

The toolset is still the same: pygame, blender, gimp and lmms. And this is it for the news today. Stay in touch.

Thursday, August 16, 2012


I have two not-so-new announcements today.

First of all, now you can fight communism in their own system. My first “real” game, Evil Communists From Outer Space, was ported to linux by my friend @marcoc2. It worked pretty well on my Ubuntu 12.04, but I couldn’t test on other distros. I guess it will work just fine. Download ECFOS for Linux.

Another thing regarding ECFOS: I decided to make public the big bucket of spaghetti that is the source code of this game. No real use for it, but you can use it to study how not to code in C++. Here is the ECFOS source code. Just two files. (requires the whole SDL-devel package [sdl image, sdl ttf, etc] and the images/sounds from the game to compile)

The other announcement is about the future. I changed my toolset (again, again, again). Now I intend to use Python and PyGame in my future projects. To test its power and distribution capability, I made a “sequel” to my first game project ever: Ophis Pong. It’s a pong game, much better than the original (now it has GRAPHICS!), 100% made using free and open source software (Blender, Gimp, LMMS, Python and Pygame, running on Ubuntu 12.04). You can download the beta version here: Ophis Pong Chronicles. (It requires Python 2.7 and PyGame installed. Just google it.)

And that’s it for now. More news soon, I hope. 

Friday, June 29, 2012


I haven’t updated this blog in a while, mainly for two reasons: 1 - I haven’t been working on anything related to game development lately and 2 - no one reads it. But now I have some news I’d like to share here.

Graphics have always been one of my biggest problems in being a lone game developer, specially character sprites. I can do a little pixel art here and there, but the process of manually drawing all the frames needed for a character is VERY time-consuming and the results are not very satisfacting, considering the effort.

Inspired by a post on Project Zomboid's development blog, I decided to steal their method use a similar technique to create sprites. What I do is create and animate a 3d model using Blender and then render the 2d animations to a spritesheet. It’s not an easy method, but certainly is much better than drawing each frame. And, after making a few basic models and animations, it’s very easy to create new characters, I just need a new texture.

So, tl; dr, now I have an easy method to create character sprites, and this is gonna speed up my development of future projects A LOT. And that’s it.

Saturday, June 9, 2012
Right now I am stuck without ideas for new projects (at least practical ideas), so I decided to play around with extremely low-res pixel art. This is my first drawing. 80x60 pixels, 4 colors.

Right now I am stuck without ideas for new projects (at least practical ideas), so I decided to play around with extremely low-res pixel art. This is my first drawing. 80x60 pixels, 4 colors.

Monday, May 21, 2012

the prototype of a song I intend to use on my next project, probably a point & click adventure.

Saturday, May 19, 2012

moinholabirinto-deactivated2013 said: Hey there! I've just seen your work and decided to ask if you know Newgrounds community. People there have similar goals - independence and a space to develop their ideas. This is by no means an automated thing - it's just that I've been a member of newgrounds for some time now and I've seen a lot of nice colabs and artwork come by because of the community. Feel free to drop by newgrounds If you wish to find me there, my nickname is Blackhorseman. Cya.

Thanks for the suggestion, I’ll check it out!

Stray Cat Strut

Ophis’ first web game, Stray Cat Strut, is now available at Kongregate, check it out!

(click the image to play)

Friday, May 18, 2012

Ophis Games Arcade

After a not exactly enthusiastic reception of my first game, Evil Communists From Outer Space, I decided to move on to web game development, for a variety of resons which I’ll not explain right now.

The thing is: I’m experimenting with AS3/Flex game development, and I’m pretty close to finishing my first “serious” project on this platform, a little Canabalt/Robot Unicorn Attack clone called Stray Cat Strut. To test it, I’ve put up a beautiful, elegantly designed pseudo-website called Ophis Games Arcade.

It’s hosted in my DropBox account, but it’s easily accessible from I intend to keep the latest beta version of my current project there. When I finish said project, I’ll probably upload it to Kongregate and make a dedicated post here in the official OG blog.

Well, that’s all the news for now. SCS will be available anytime soon, I’m just finishing the last details and stuff. Stay tuned.

Saturday, May 5, 2012
testing some graphics I made for my next project. What do you think?

testing some graphics I made for my next project. What do you think?

Thursday, April 26, 2012